RESUME
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Summary
Gameplay Programmer bringing excellent design and debugging capabilities, innovative problem solving skills, and dedication to quality.
Skills
Gameplay Programmer bringing excellent design and debugging capabilities, innovative problem solving skills, and dedication to quality.
Skills
Languages
Design
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Technical
Soft Skills
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API/Tools
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Projects
Card Tactics a 3D Tactical Deck Builder (team size: 3) January 2015 to Present
(Designer / Programmer) C# | Unity 4.6 | Visual Studio 2013
Alien City Rampage a 2D Rogue-like Shooter (team size: 2) January 2014 to April 2014
(Designer / Programmer / Producer) C++ | DirectX 9.0 | Visual Studio 2013
Sugar Swarm a 2D Rogue-like Shooter (team size: 9) August 2012 to April 2013
(Programmer / Producer) C++ | DirectX 9.0 | Visual Studio 2013
Project Fun Employee May 2015 to August 2015
DigiPen Institute of Technology, Redmond, WA
Bachelor of Science in Computer Science in Real-Time Interactive Simulation, April 2015 (expected)
DigiPen Institute of Technology, Redmond, WA
Card Tactics a 3D Tactical Deck Builder (team size: 3) January 2015 to Present
(Designer / Programmer) C# | Unity 4.6 | Visual Studio 2013
- Programmed flexible card system utilizing delegates, interfaces, and polymorphism to create prefabs with a similar implementation allowing quick card creation and iteration
- Designed and wrote a card selection interface for adding cards to the players deck
- Developed a paper prototype to test mechanics while the digital version was still in development to improve focus on features that playtesters enjoyed
- Worked alongside our designer to implement advanced mechanics that required a deeper understanding of all the system
Alien City Rampage a 2D Rogue-like Shooter (team size: 2) January 2014 to April 2014
(Designer / Programmer / Producer) C++ | DirectX 9.0 | Visual Studio 2013
- Coded component-based item system that utilized callback functions to create small upgrades that combined into more impressive upgrades
- Designed progressively challenging gameplay segments
- Created a natural flowing HUD to display the user's power ups and health values
Sugar Swarm a 2D Rogue-like Shooter (team size: 9) August 2012 to April 2013
(Programmer / Producer) C++ | DirectX 9.0 | Visual Studio 2013
- Coded player controllers along with shooting controls with mouse aiming
- Scheduled team responsibilities based on course load and programming experience
- Maintained team mercurial repository with TortioseHg
- Programmed graphics engine with texture mapping
Project Fun Employee May 2015 to August 2015
DigiPen Institute of Technology, Redmond, WA
- Coded player controllers along with shooting controls with mouse aiming
- Scheduled team responsibilities based on course load and programming experience
- Collaborated with our 4 artist to incorporate their art through our art pipeline
- Programmed graphics engine with texture mapping
- Maintained team mercurial repository with TortioseHg
Bachelor of Science in Computer Science in Real-Time Interactive Simulation, April 2015 (expected)
DigiPen Institute of Technology, Redmond, WA